Derived attributes are calculated from primary attributes.
Health Points: The amount of damage a character can take before dying. VIT * 10
Nomad: 200 → 589.74 → 1000 (+20.51 per lv)
Health Regeneration: The amount of health a character regenerates per second. VIT * 0.5
Nomad: 10 → 29.49 → 50 (+1.03 per lv)
Mana Points: The amount of mana a character can spend on spells. MAG * 10
Nomad: 200 → 589.74 → 1000 (+20.51 per lv)
Mana Regeneration: The amount of mana a character regenerates per second. HAR * 0.5
Nomad: 10 → 29.49 → 50 (+1.03 per lv)
Evasion: The chance to avoid attacks. PRE * 0.0015 + 0.09
Nomad: 0.12 → 0.18 → 0.24 (+0 per lv)
Melee Power: The amount of damage a character deals with melee attacks. STR * 1
Nomad: 20 → 58.97 → 100 (+2.05 per lv)
Shortblade Melee Power: The amount of damage a character deals with shortblade melee attacks. STR * 0.5 * 1 + PRE * 0.5 * 1
Nomad: 20 → 58.97 → 100 (+2.05 per lv)
Melee Critical Hit Chance: The chance that a melee attack will deal critical damage. PRE * 0.0015 + 0.09
Nomad: 0.12 → 0.18 → 0.24 (+0 per lv)
Melee Accuracy: The chance that a melee attack will hit its target. PRE * 0.0013 + 0.79
Nomad: 0.82 → 0.87 → 0.92 (+0 per lv)
Ranged Power: The amount of damage a character deals with ranged attacks. PRE * 1
Nomad: 20 → 58.97 → 100 (+2.05 per lv)
Ranged Critical Hit Chance: The chance that a ranged attack will deal critical damage. PRE * 0.0015 + 0.09
Nomad: 0.12 → 0.18 → 0.24 (+0 per lv)
Ranged Accuracy: The chance that a ranged attack will hit its target. PRE * 0.0013 + 0.79
Nomad: 0.82 → 0.87 → 0.92 (+0 per lv)
Magic Power: The amount of damage a character deals with spells. MAG * 1
Nomad: 20 → 58.97 → 100 (+2.05 per lv)
Magic Critical Hit Chance: The chance that a spell will deal critical damage. (MAG + HAR) * 0.5 * 0.0015 + 0.09
Nomad: 0.12 → 0.18 → 0.24 (+0 per lv)
Heal Power: The amount of healing a character can provide. HAR * 1
Nomad: 20 → 58.97 → 100 (+2.05 per lv)