Level 1 Level 20 Level 40 (max level)

Primary Attributes

Primary attributes are the base stats that vary per race and that are taken into account when calculating derived attributes.
Strength (STR): Increases melee damage.
20 59 100 (+2.05 per lv)
Vitality (VIT): Increases health points (HPs), and health regeneration.
20 59 100 (+2.05 per lv)
Magic (MAG): Increases spell damage, mana points (MPs), and chance of critical spells and heals.
20 59 100 (+2.05 per lv)
Harmony (HAR): Increases healing power, mana regeneration, and chance of critical spells and heals.
20 59 100 (+2.05 per lv)
Precision (PRE): Increases ranged damage, melee and ranged critical hit chance, shortblades damage, chance of evasion.
20 59 100 (+2.05 per lv)

Secondary Attributes

Secondary attributes are stats that vary more rarely and are not taken into account in derived attributes.
Attack Speed: Multiplier of melee and ranged attack speed. 1
Casting Speed: Multiplier of spell casting speed. 1
Melee Critical Hit Factor: Multiplier of critical melee damage. 1.8
Magic Critical Hit Factor: Multiplier of critical magic damage. 1.8
Ranged Critical Hit Factor: Multiplier of critical ranged damage. 1.8
Heal Critical Hit Factor: Multiplier of critical heal points. 1.8

Derived Attributes

Derived attributes are calculated from primary attributes.
Health Points: The amount of damage a character can take before dying. VIT * 10
Nomad: 200 589.74 1000 (+20.51 per lv)
Health Regeneration: The amount of health a character regenerates per second. VIT * 0.5
Nomad: 10 29.49 50 (+1.03 per lv)
Mana Points: The amount of mana a character can spend on spells. MAG * 10
Nomad: 200 589.74 1000 (+20.51 per lv)
Mana Regeneration: The amount of mana a character regenerates per second. HAR * 0.5
Nomad: 10 29.49 50 (+1.03 per lv)
Evasion: The chance to avoid attacks. PRE * 0.0015 + 0.09
Nomad: 0.12 0.18 0.24 (+0 per lv)
Melee Power: The amount of damage a character deals with melee attacks. STR * 1
Nomad: 20 58.97 100 (+2.05 per lv)
Shortblade Melee Power: The amount of damage a character deals with shortblade melee attacks. STR * 0.5 * 1 + PRE * 0.5 * 1
Nomad: 20 58.97 100 (+2.05 per lv)
Melee Critical Hit Chance: The chance that a melee attack will deal critical damage. PRE * 0.0015 + 0.09
Nomad: 0.12 0.18 0.24 (+0 per lv)
Melee Accuracy: The chance that a melee attack will hit its target. PRE * 0.0013 + 0.79
Nomad: 0.82 0.87 0.92 (+0 per lv)
Ranged Power: The amount of damage a character deals with ranged attacks. PRE * 1
Nomad: 20 58.97 100 (+2.05 per lv)
Ranged Critical Hit Chance: The chance that a ranged attack will deal critical damage. PRE * 0.0015 + 0.09
Nomad: 0.12 0.18 0.24 (+0 per lv)
Ranged Accuracy: The chance that a ranged attack will hit its target. PRE * 0.0013 + 0.79
Nomad: 0.82 0.87 0.92 (+0 per lv)
Magic Power: The amount of damage a character deals with spells. MAG * 1
Nomad: 20 58.97 100 (+2.05 per lv)
Magic Critical Hit Chance: The chance that a spell will deal critical damage. (MAG + HAR) * 0.5 * 0.0015 + 0.09
Nomad: 0.12 0.18 0.24 (+0 per lv)
Heal Power: The amount of healing a character can provide. HAR * 1
Nomad: 20 58.97 100 (+2.05 per lv)

Resistances

There are 6 elements in the game, Fire, Ice, Lightning, Wind, Light, and Darkness.
Fire Resistance: 0
Ice Resistance: 0
Lightning Resistance: 0
Wind Resistance: 0
Light Resistance: 0
Darkness Resistance: 0