A source pays once however many fight it, so the chance climbs with the monster health the party fights through and is shared between the humans claiming it. Once the chance saturates, the rest of the party's luck goes into how good the drop is instead.
🏝️ Island Normal
🏜️ Oasis Normal
🏔️ Glacier Normal
🏝️ Island Hard
🏜️ Oasis Hard
🏔️ Glacier Hard
🏝️ Island Super
🏜️ Oasis Super
🏔️ Glacier Super
🏝️ Island Ultra
🏜️ Oasis Ultra
🏔️ Glacier Ultra
Drops is the chance this party gets anything off one corpse. The rest are of the table itself: the chance a drop from it is an epic weapon, the share of its GEAR that belongs to a rare tier, and the chance it pays a card instead of an item. 200 rolls per click.
Cards
One row of every table above, so a card costs you the gear that roll would have paid. A rarity is only handed over from the difficulty it needs: Common Normal, Uncommon Normal, Rare Hard, Epic Super — and a source with nothing to pay pays nothing at all.