Level required: 4, points left: 36

Combat (0)

Improved Swiftness
0
Improved High Pressure Slash
0
Slash Shot
0
Evasive Recovery
0
Gunblade Mastery
0
Nomad Combat 2
0
Nomad Combat 3
0
Nomad Combat Skill 2
0
Nomad Combat 4
0
Nomad Combat 5
0
Piercing Charge
0

Wind (0)

Improved Wind Blast
0
Improved Soothing Breeze
0
Gale Waves
0
Wind 3
0
Improved Zephyrs Touch
0
Improved Tailwind
0
Echoing Winds
0
Cyclonic Ward
0
Increased Spell Damage
0
Increased Healing
0
⬇️
Improved Cyclonic Ward
0
Wind Nova
0
Wind Blast
Wind Blast I
Single target attack with a chance to stun the target.
Soothing Breeze
Soothing Breeze I
Heals an ally over time.
High Pressure Slash
High Pressure Slash I
Melee attack that stuns the target. Generates high threat.
Swiftness
Swiftness I
Temporarily increase melee and ranged attack speed.
Zephyr’s Touch
Zephyr’s Touch (requires level 7)
Heals an ally instantly.
Tailwind
Tailwind (requires level 10)
Increases the movement speed of nearby allies.
Gale Waves
Gale Waves (requires talent)
Conic attack that can hit multiple targets.
Cyclonic Ward
Cyclonic Ward (requires talent)
Shields an ally and deals damage to enemies around them.
Piercing Charge
Piercing Charge (requires talent)
Charges forward, dealing damage to enemies in a line.
Wind Nova
Wind Nova (requires talent)
Area of effect attack that deals damage to enemies and heals allies.